Developer Notes
Vehicle Despawn
This script does NOT despawn vehicles unless someone views a vehicle that has expired or the script was restarted. If vehicles spawn on the lot and have disappeared make sure you do not have a conflicting script that is deleting vehicles.
Restarting the script will force delete all previously spawned vehicles so that duplicates are not made.
State Bags
The following statebag is set to any vehicle spawned on a used lot and you can use this to integrate into other scripts as needed. You may add more in the config as needed.
--Disables lockpicking for mk_vehiclekeys
Entity(vehicle).state.LockpickDisabled = true
Vehicle Pricing
QBCORE
Vehicle pricing info is pulled directly from
QBCore.Shared.Vehicles
tableChange this by editing
mk_utils/bridge/client/qb.lua/
framework.getVehiclePrice
function
ESX
Vehicle pricing info is pulled directly from the
vehicles
database table on script startChange this by editing
mk_utils/bridge/client/esx.lua/
framework.getVehiclePrice
function
Vehicle Classes
Vehicle class list for configuring locations.lua
0: Compacts
1: Sedans
2: SUVs
3: Coupes
4: Muscle
5: Sports Classics
6: Sports
7: Super
8: Motorcycles
9: Off-road
10: Industrial
11: Utility
12: Vans
13: Cycles
14: Boats
15: Helicopters
16: Planes
17: Service
18: Emergency
19: Military
20: Commercial
21: Trains
22: Open Wheel
LotPoly
To setup a new used lot polyzone use the ox_lib
/zone
command to get your coordinates
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