Exports
checkJob
- Runs the config/jobs.lua checkJob
function for opening the boss menu
---@param jobName string Players job to check
---@return boolean, boolean, boolean, boolean, <number or string>, table
exports['mk_bossmenu']:checkJob(jobName)
--Example to open Bossmenu
local canHire, canFire, canDeposit, canWithdraw, grade, jobGrades = exports['mk_bossmenu']:checkJob('police')
if canHire or canFire or canDeposit or canWithdraw then
TriggerEvent('MK_BossMenu:Client:OpenBossMenu', {
Name = 'police',
CanHire = canHire,
CanFire = canFire,
CanDeposit = canDeposit,
CanWithdraw = canWithdraw,
Grade = grade,
Type = 'job',
JobGrades = jobGrades,
})
end
checkGang
- Runs the config/gangs.lua checkGang
function for opening the boss menu
---@param gangName string Players gang to check
---@return boolean, boolean, boolean, boolean, <number or string>, table
exports['mk_bossmenu']:checkGang(gangName)
--Example to open Bossmenu
local canHire, canFire, canDeposit, canWithdraw, grade, gangGrades = exports['mk_bossmenu']:checkGang('lostmc')
if canHire or canFire or canDeposit or canWithdraw then
TriggerEvent('MK_BossMenu:Client:OpenBossMenu', {
Name = 'lostmc',
CanHire = canHire,
CanFire = canFire,
CanDeposit = canDeposit,
CanWithdraw = canWithdraw,
Grade = grade,
Type = 'gang',
JobGrades = gangGrades,
})
end
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