# Developer Notes

**`Mining Node & PED Spawns`**&#x20;

The script does ***NOT*** despawn mining nodes unless they are fully mined by a player or the script is restarted. The script does ***NOT*** despawn PEDs unless the script is restarted.

Restarting the script will force delete all previously spawned mining nodes and peds so that duplicates are not made.

**`Gem Items`**

If you add your own custom gems to the script make sure they are NOT stackable for metadata quality tracking

**`Item Images`**&#x20;

The menu system uses the images inside of `mk_mining/images/` folder. **DO NOT REMOVE THEM!** If you add new items place a copy of its item image into this folder as a `.png` Also if you change your item images place an updated image into this folder so it populates into the menu.

**`Crafting Sale Prices`**&#x20;

By default all crafted jewelry is calculated at a 25% increased price over the default material costs to provide advantages to actually crafting items

The breakdown is as follows:

```
Materials to craft [1] Diamond Ring: [1] gold ring, [2] diamond
This breaks down to [1] gold bar and [2] diamond for raw materials
Selling these items directly to the pawn shop would net between (100-150) per gold bar and between (250-300) per diamond
Total base material sell price between (600-750) if sold to the pawn shop. (100 + 250 + 250) min and (150 + 300 + 300) max
25% increase [(600 * 1.25) min and (750 * 1.25) max] on this would give the sale price of [1] Diamond Ring between (750-938)
```

These calculations are not required. This is just a breakdown to show you how I came up with all the default pawn shop pricing.
